Signal
Defend your antenna from waves of hostile interference using four expanding signal rings, a manually aimed beam, EMP bursts, and a growing web of upgrades. Each run pushes the tower deeper into the noise: enemies scale up, bosses appear every 10 waves, and your build choices reshape how the signal fights back.
Features
- Four signal weapons: Alpha, Beta, Gamma, and Delta waves
- Manual beam weapon with its own upgrade path
- Roguelite level-up choices, rerolls, shops, synergies, and boss rewards
- Frequency modifiers that change the whole run
- Meta-progression through antenna upgrades and challenges
- Multiple enemy types: fast swarms, healers, shielded units, splitters, phasers, and bosses
- Playable in English and Russian
Controls
- Mouse: aim and fire beam
- Space: EMP
- Tab: stats
- Esc: pause
Keep the signal alive as long as you can.
| Published | 8 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Knocky |
| Genre | Strategy, Action, Survival |
| Made with | Godot |
| Tags | 2D, Arcade, Godot, Roguelite, Tower Defense, upgrades, wave-based |
| Average session | A few minutes |
| Languages | English, Russian |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |


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